Wednesday 18 April 2012



Final character turnaround and 3D model.


More WIP on the final character design.

Unity



I have been teaching myself Unity 3D - and have been practising modelling terrain in an editor.

Here is a screengrab of the hand from the third draft of the character model. Happy with this, althought it may have an unfeasibly high poly count.



Something more intricate! This is a model of Manchester Town Hall made in Sketch Up, and finally I have proved that the program CAN make fun, interesting models.
Although being incredibly simple, I have imported some of these models into game engines like Unity, and they can work with a very simple graphical style incredibly well!

3D Manchester Street Scene.

Some buildings in sketch up. Ready to try something a bit more complicated.