Some sketches from early forays into 3D. Sketching and planning an anvil.
More concept sketches.
First full turnaround of my character design.
Changes need to be made: The cheating boxing gloves will be replaced by hands, and the shorts and vest replaced with trousers and a shirt, to really conceptualise the "fighty, oversensitive ruffian" look.
More sketch up images from the level design.
THIS IS NOT MY MODEL.
Learning to unwrap 3D models in Max. For some reason I could not get the various sections of the head to combine into one mesh, which would make texturing this significantly harder.
These were some Google Sketch-Up level designs I made for another module. Hardly high quality 3D work, but I feel the program has more promise than some designers give it.
Some further character concept sketches for my 3D model.